Therefore, when you place instances of an object into a room, those instances will only exist in that room. PersistenceĮach room in your game is independent of each other. The room_caption is displayed at the very top of your game window, where the window title or window caption usually is. Window Title = room_captionĮach room in your game has a separate room title known as the room_caption. The room name is also it's index and is contained in the variable room. During runtime and game play, some of the room properties can be changed using GML. The properties of a room can be set and changed using the Room Properties window before compile time. The current room can be changed using room functions and room actions. Rooms can be made into levels, floors of castles, or whatever that requires space for your game objects to live in. The room in Game Maker is the basic spatial unit of your game world.
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